Styles, themes and skins for all popular sites in the web with FreeStyler local head = c[o]:findFirstChild("Head"); if mag <= magnitude and c[o].Name ~= Character.Name then, local randommm = math.floor(math.random(1,#founded)), local CF = c.Torso.CFrame * CFrame.new(0,-4,0) * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0), local F = CFrame.new(c.Torso.Position,Torso.Position), local CF2 = F * CFrame.new(0,-5,0) * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0) + F.lookVector * 2, earth.BrickColor = BrickColor.new("Brown"), local earthm2 = Instance.new("BlockMesh"), earth2.BrickColor = BrickColor.new("Brown"), local earthm3 = Instance.new("SpecialMesh"), earth3.CFrame = earth2.CFrame * CFrame.new(0,5,0), earth3.BrickColor = BrickColor.new("Brown"), earth2.CFrame = CF2 + Vector3.new(0,1.5*z,0) + (F.lookVector * -2*z), earth3.CFrame = earth2.CFrame * CFrame.new(0,3.75,0), function AoEQuake(p,magnitude,damage,critornot), local CF = c.Torso.CFrame * CFrame.new(0,-4.5,1) * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0) + (F.lookVector * 1), local CF2 = (c.Torso.CFrame) * CFrame.new(0,-4.5,-1) * CFrame.fromEulerAnglesXYZ(math.rad(45+90),math.rad(0),0) + (F.lookVector * -1), local CF3 = (c.Torso.CFrame) * CFrame.new(1.5,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-45)) + (F.lookVector * 1), local CF4 = (c.Torso.CFrame) * CFrame.new(-1.5,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(45)) + (F.lookVector * -1), local CF5 = (c.Torso.CFrame) * CFrame.new(0,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) + (F.lookVector * 0), local earthm3 = Instance.new("BlockMesh"), local earthm4 = Instance.new("BlockMesh"), earth4.BrickColor = BrickColor.new("Brown"), local earthm5 = Instance.new("SpecialMesh"), earthm5.MeshId = "http://www.roblox.com/asset/?id=1778999", earth5.BrickColor = BrickColor.new("Brown"), earth2.CFrame = CF2 + Vector3.new(0,2*z,0), earth3.CFrame = CF3 + Vector3.new(0,2*z,0), earth4.CFrame = CF4 + Vector3.new(0,2*z,0), earth5.CFrame = CF5 + Vector3.new(0,4*z,0), earth.CFrame = CF + Vector3.new(0,2-2*z,0), earth2.CFrame = CF2 + Vector3.new(0,2-2*z,0), earth3.CFrame = CF3 + Vector3.new(0,2-2*z,0), earth4.CFrame = CF4 + Vector3.new(0,2-2*z,0), earth5.CFrame = CF5 + Vector3.new(0,4-7*z,0), function AoECataclysm(p,magnitude,damage,critornot), local CF = c.Torso.CFrame * CFrame.new(0,-4.5,2.5) * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0) + (F.lookVector * 1), local CF2 = (c.Torso.CFrame) * CFrame.new(0,-4.5,-2.5) * CFrame.fromEulerAnglesXYZ(math.rad(45+90),math.rad(0),0) + (F.lookVector * -1), local CF3 = (c.Torso.CFrame) * CFrame.new(3,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-45)) + (F.lookVector * 1), local CF4 = (c.Torso.CFrame) * CFrame.new(-3,-4.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(45)) + (F.lookVector * -1), local CF5 = (c.Torso.CFrame) * CFrame.new(0,-20,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(math.random(-360,350)),math.rad(0)) + (F.lookVector * 0), local earthm5 = Instance.new("BlockMesh"), local earthm6 = Instance.new("SpecialMesh"), earth6.CFrame = CF5 * CFrame.new(-1.25,8.5+22,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90),0), earth6.BrickColor = BrickColor.new("Brown"), local earthm7 = Instance.new("SpecialMesh"), earth7.CFrame = CF5 * CFrame.new(1.25,8.5+22,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90+180),0), earth7.BrickColor = BrickColor.new("Brown"), earth5.CFrame = CF5 + Vector3.new(0,22*z,0), earth6.CFrame = CF5 * CFrame.new(-1.25,8.5+22*z,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90),0), earth7.CFrame = CF5 * CFrame.new(1.25,8.5+22*z,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90+180),0), earth5.CFrame = CF5 + Vector3.new(0,22-30*z,0), earth6.CFrame = CF5 * CFrame.new(-1.25,30.5-22*z,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90),0), earth7.CFrame = CF5 * CFrame.new(1.25,30.5-22*z,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90+180),0), function AoETundra(p,magnitude,damage,critornot), local CF5 = (c.Torso.CFrame) * CFrame.new(0,-5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(math.random(-360,350)),math.rad(0)) + (F.lookVector * 0), earth5.BrickColor = BrickColor.new("Bright blue"), earth5.CFrame = CF5 + Vector3.new(0,3*z,0), earth5.CFrame = CF5 + Vector3.new(0,3-7*z,0), function AoEIceberg(p,magnitude,damage,critornot), earth6.BrickColor = BrickColor.new("Bright blue"), earth7.BrickColor = BrickColor.new("Bright blue"), function AoEFume(p,magnitude,damage,critornot), local CF5 = (c.Torso.CFrame) * CFrame.new(0,1,0), local colors = {BrickColor.new("Really red"),BrickColor.new("Bright orange")}, local randomv = Vector3.new(rndm,rndm,rndm), local dir = CFrame.new(c.Torso.Position + Vector3.new(0,1,0),(c.Torso.Position + Vector3.new(0,1,0)) + Vector3.new(math.random(-2,2),3,math.random(-2,2))), shell.CFrame = (c.Torso.CFrame * CFrame.new(0,0,0)), shell.CFrame = shell.CFrame + (dir.lookVector * 1*i), function AoEEruption(p,magnitude,damage,critornot), local earthm5 = Instance.new("CylinderMesh"), earth5.BrickColor = BrickColor.new("Really red"), earthm5.Scale = Vector3.new(5,15+500*z,5), earthm5.Scale = Vector3.new(5-5*z,515-500*z,5-5*z), clone.BrickColor = BrickColor.new("Really red"), coroutine.resume(coroutine.create(function (), RW.C0 = CFrame.new(1,0.25+0.75*i,-0.75) * CFrame.fromEulerAnglesXYZ(math.rad(45+135*i), 0, math.rad(-45)), LW.C0 = CFrame.new(-1, 0.25+0.75*i, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(45+135*i),0,math.rad(45)), bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge), bv.maxForce = Vector3.new(math.huge,math.huge,math.huge), bv.position = CF.p + (Vector3.new(0,3,0) + (CF.lookVector * 5)), RW.C0 = CFrame.new(1,1-0.75*i,-0.75) * CFrame.fromEulerAnglesXYZ(math.rad(180-225*i), 0, math.rad(-45)), LW.C0 = CFrame.new(-1, 1-0.75*i, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(180-225*i),0,math.rad(45)), bv.position = CF.p + (Vector3.new(0,-1,0) + (CF.lookVector * 12.5)), RW.C0 = CFrame.new(1,0.25,-0.75) * CFrame.fromEulerAnglesXYZ(math.rad(-45+150*i), 0, math.rad(-45)), LW.C0 = CFrame.new(-1, 0.25, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(-45+150*i),0,math.rad(45)), RWL.C0 = CFrame.new(1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(45*i),0,0), LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-45*i),0,0), bv.position = CF.p + (Vector3.new(0,0,0) + (CF.lookVector * 0)), RW.C0 = CFrame.new(1,0.25,-0.75) * CFrame.fromEulerAnglesXYZ(math.rad(105-60*i), 0, math.rad(45-90)), LW.C0 = CFrame.new(-1, 0.25, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(105-60*i),0,math.rad(-45+90)), RWL.C0 = CFrame.new(1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(45-45*i),0,0), LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-45+45*i),0,0), LWL.C1 = CFrame.new(-0.5, 1*i, 0.5-0.5*i), RW.C0 = CFrame.new(1,0.25+1*i,-0.75+0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+135*i), 0, math.rad(-45)), LW.C0 = CFrame.new(-1, 0.25+1*i, -0.75+0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+135*i),0,math.rad(45)), bubblyblast(2.5,0.5,"Really red",prt2,false), if Character.Humanoid.MaxHealth - Character.Humanoid.Health >= 10 then, mindamage = Character.Humanoid.MaxHealth - Character.Humanoid.Health - 10, elseif Character.Humanoid.MaxHealth - Character.Humanoid.Health < 10 then, maxdamage = Character.Humanoid.MaxHealth - Character.Humanoid.Health, crtmaxdamage = Character.Humanoid.MaxHealth - Character.Humanoid.Health + 25, bv.position = CF.p + (Vector3.new(0,8,0) + (Torso.CFrame.lookVector * 5)), RW.C0 = CFrame.new(1,1.25-1*i,-0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(180-225*i), 0, math.rad(-45)), LW.C0 = CFrame.new(-1, 1.25-1*i, -0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(180-225*i),0,math.rad(45)), bv.position = CF.p + (Vector3.new(0,-1,0) + (Torso.CFrame.lookVector * 12.5)), RW.C0 = CFrame.new(1,0.25,-0.75) * CFrame.fromEulerAnglesXYZ(math.rad(-45+90*i), 0, math.rad(-45)), LW.C0 = CFrame.new(-1, 0.25, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(-45+90*i),0,math.rad(45)), local manaringm = Instance.new("SpecialMesh"), manaringm.MeshId = "http://www.roblox.com/asset/?id=20329976", manaring.CFrame = Torso.CFrame * CFrame.new(0,-2.5,0), manaring.BrickColor = BrickColor.new("Institutional white"), RWL.C0 = CFrame.new(1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-45*i),0,0), bv.position = CF.p + (Vector3.new(0,0,0) + (CF.lookVector * 12.5)), RWL.C0 = CFrame.new(1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-45+90*i),0,0), LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-45),0,0), RW.C0 = CFrame.new(1+0.5*i,0.25+0.25*i,-0.75+1*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+45*i), 0, math.rad(-45+45*i)), LW.C0 = CFrame.new(-1-0.5*i, 0.25+0.25*i, -0.75+0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(45-90*i),0,math.rad(45-90*i)), w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+90*i), 0, math.rad(-45+45*i)) * CFrame.new(0, 0, 0.75-0.75*i), manaring.CFrame = Torso.CFrame * CFrame.new(0,0,-2.5) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0), local manaringm2 = Instance.new("SpecialMesh"), manaringm2.MeshId = "http://www.roblox.com/asset/?id=1038653", manaring2.CFrame = Torso.CFrame * CFrame.new(0,-0.25,-4.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0), manaring2.BrickColor = BrickColor.new("Institutional white"), bg.maxTorque = Vector3.new(math.huge,0,math.huge), bv.position = Torso.CFrame.p + (Vector3.new(0,0,0) + (Torso.CFrame.lookVector * 7.5)), AoE(prt2,12.5,math.floor(rndmdamage*0.75),false), AoE(prt2,12.5,math.floor(rndmdamage*0.75),true), RW.C0 = CFrame.new(1.5-0.5*i,0.5-0.25*i,0.25-1*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-45*i), 0, math.rad(-45*i)), LW.C0 = CFrame.new(-1.5+0.5*i, 0.25-0.25*i, -0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-45*i),0,math.rad(-45+90*i)), w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180-90*i), 0, math.rad(-45*i)) * CFrame.new(0, 0, 0.75*i), RW.C0 = CFrame.new(1,0.25+0.25*i,-0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+25*i), 0, math.rad(-45)), LW.C0 = CFrame.new(-1, 0.25+0.25*i, -0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+25*i),0,math.rad(45)), w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75-0.75*i), RW.C0 = CFrame.new(1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(70+20*i), 0, math.rad(-45)), LW.C0 = CFrame.new(-1, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(70+20*i),0,math.rad(45)), bv.position = CF.p + (Vector3.new(0,0,0) + (CF.lookVector * 15*i)), RW.C0 = CFrame.new(1,0.5-0.25*i,-0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-45*i), 0, math.rad(-45)), LW.C0 = CFrame.new(-1, 0.5-0.25*i, -0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-45*i),0,math.rad(45)), w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180-90*i), 0, math.rad(-45)) * CFrame.new(0, 0, 0.75*i), bv.position = CF.p + (Vector3.new(0,5,0) + (CF.lookVector * 0.5)), RW.C0 = CFrame.new(1+0.5*i,0.25+0.25*i,-0.75+0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+135*i), 0, math.rad(-45+90*i)), if gg[l].className == "Part" and gg[l].Name ~= "RAPart" then, bubblyblast(0.75,2,"Institutional white",prt2,false), ringblast(2,0.5,"Institutional white",prt2), RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.75*i) * CFrame.fromEulerAnglesXYZ(math.rad(180-135*i), 0, math.rad(45-45*i)), bubblyblast(0.5,2,"Institutional white",prt2,false), ringblast(1.5,0.5,"Institutional white",prt2), RW.C0 = CFrame.new(1,0.25+0.75*i,-0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i), 0, math.rad(-45)), LW.C0 = CFrame.new(-1, 0.25+0.75*i, -0.75+0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(45+100*i),0,math.rad(45)), RW.C0 = CFrame.new(1,1,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i), 0, math.rad(-45)), LW.C0 = CFrame.new(-1,1, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(145+25*i),0,math.rad(45)), RW.C0 = CFrame.new(1,1-0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i), 0, math.rad(-45)), LW.C0 = CFrame.new(-1, 1-0.5*i, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(170-145*i),0,math.rad(45)), local CFf = prt2.CFrame * CFrame.new(0,1.5,0), earth.CFrame = CFf * CFrame.new(0,-0.25*i,0.15*i), RW.C0 = CFrame.new(1,0.5-0.25*i,-0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i), 0, math.rad(-45)), LW.C0 = CFrame.new(-1, 0.5-0.25*i, -0.5-0.25*i) * CFrame.fromEulerAnglesXYZ(math.rad(25+20*i),0,math.rad(45)), earth.CFrame = CFf * CFrame.new(0,-0.25+1*i,0.15-0.15*i), earth.CFrame = CFf * CFrame.new(0,-0.3*i,0.15*i), mouse.Button1Down:connect(function() ob1d(mouse) end), mouse.Button1Up:connect(function() ob1u(mouse) end), CSS | By BurnedTunafishDog with 17150 members Soul energy outward of your projects can find here all the different codes what! 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